godot-rust / book

Documentation and tutorials for gdext, the Rust bindings for Godot 4
Mozilla Public License 2.0
16 stars 30 forks source link

New Topic: Tooling Resources #22

Closed QueenOfSquiggles closed 9 months ago

QueenOfSquiggles commented 9 months ago

Hey (just was talking with @Bromeon on the discord)

I think adding a section dedicated to tooling available through godot-rust would be helpful for people who want to make plugins, tools, and such. For example a breakdown of Engine Singletons, EditorPlugins, and simple type definitions.

I would be happy to work on this myself as it is something I am more passionate about. In the meantime, I've started a small knowledge base wiki for myself so I can search through things that I "know" but may have forgotten.

I am open to suggestions, critiques, etc.

Also I was tempted to open a new issue about this, but is there a style guide for the book that I should follow when writing? Without trying to follow a guide I tend towards less professional and more personal speech patterns.

Bromeon commented 9 months ago

That sounds great, and cool to hear you already started building a knowledge base! 🙂

In the gdnative-book, we had a category called Recipes, which contains such topics. We could maybe add the same thing here?

QueenOfSquiggles commented 9 months ago

I like the Recipes section there. I'd love to see something similar for GDExt. I only have my little little corner of knowledge, but if other people contributed their recipes it could be a super helpful thing for people learning godot-rust to get up and running (assuming they're not like me and literally learning Rust by learning godot-rust)