Closed atrefonas closed 1 year ago
So you tried a random syntax that's nowhere documented and file an issue because it doesn't work? 😉
This is not the gdnative
project, the API is completely different. We have a very early-stage #[export]
macro, but it will be reworked to its core, so I wouldn't build too much on it.
This is the second time within a few hours that you ask something, which can be found very quickly through publicly available documentation. I also put a lot of effort into a keeping a current overview in https://github.com/godot-rust/gdextension/issues/24, and would appreciate if people take the time to have at least a look at it.
I would recommend you join our Discord, we have a dedicated #help-gdextension
channel, where lots of people can guide you towards a solution. Not only would this keep the issue tracker focused on confirmed issues, but you will also get much quicker answers, since a lot of people are active across different time zones. Sounds good? 🙂
Hello, thanks for getting back quickly for this and the other issue.
I do not see where it is in the documentation, after having looked for it. I haven't studied the entire source code so I presume it is in there somewhere? I don't see it mentioned in this Github repository, and the GD Rust book doesn't go over this for gdextension. Is there another documentation source I'm not aware of?
Also I would love to join the Discord channel, but I am not sure how to access it. I have already joined the #gdnative-dev channel in the Godot Engine discord. I guess there must be a particular Discord server for Godot Rust? It would also be good to make that more visible and easier to get to (unless I have a blindspot and simply don't see the link).
I have been thoroughly enjoying using Godot and gdextension recently so I am sure I will have many more questions :smile:.
By the way I have been looking through the source and was able to fix some of my own problems. I also made some good progress after setting up the lldb debugger (sidenote - would be nice if this was documented in the Godot Rust book).
Ah ok - I see the Discord link now in the Readme. Somehow I missed that even after specifically looking for it! Maybe it could have a Discord icon as well or its own section.
Is there another documentation source I'm not aware of?
Yes, cargo doc
, but you need to run it locally at the moment. To discover concrete APIs, it's the best we have at the moment.
I want to host it online just like the gdnative
one, but it's quite a bit of infrastructure effort, for which I haven't had the time yet. And we don't have crates.io releases yet, either.
Is there another documentation source I'm not aware of?
Yes,
cargo doc
, but you need to run it locally at the moment. To discover concrete APIs, it's the best we have at the moment.
Awesome, didn't realize that was a thing!
When I add this code with the #[property] macro, I'm not seeing the property show up in the Godot editor in the sidebar:
I tried this on 2 different classes and don't see it working on either. Is it currently supported?