Closed necrashter closed 1 year ago
This issue has been fixed by this merged PR on Godot which moves Transform2D::determinant
to the newly added Core API 1.4.
Thanks to Bromeon and chitoyuu for helping me debug this issue on Discord and thanks to akien-mga for PR!
With this commit,
determinant
method was added to Transform2D. However, it's not implemented in this repository yet. Therefore, using the latest build of Godot engine from3.x
branch causes a crash with the following backtrace: