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godot-rust
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gdnative
Rust bindings for Godot 3
https://godot-rust.github.io
MIT License
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Proof of concept: Register wrapped functions
#1033
B-head
closed
1 year ago
8
Export functions from rust to gdscript
#1032
eec36
closed
1 year ago
4
Remove Deprecated Usage of f32 and u32
#1031
ACGNnsj
closed
1 year ago
2
Update bindgen requirement from 0.63.0 to 0.64.0
#1030
dependabot[bot]
closed
1 year ago
2
Update roxmltree requirement from 0.17 to 0.18
#1029
dependabot[bot]
closed
1 year ago
2
Investigate no_std, improve core / std consistency
#1028
chitoyuu
opened
1 year ago
6
Fix TODO detection in CI
#1027
chitoyuu
closed
1 year ago
2
Implement trait-based entry point declaration
#1026
chitoyuu
closed
1 year ago
8
Support custom versions of GDNative headers
#1025
chitoyuu
opened
1 year ago
0
Move version detection out of user crate
#1024
chitoyuu
closed
1 year ago
7
`gdnative-core` reports versions mismatches even with `custom-godot` enabled
#1023
chitoyuu
closed
1 year ago
0
Multi-threading on web
#1022
necrashter
opened
1 year ago
1
Debug builds don't work on web
#1021
necrashter
opened
1 year ago
1
Remove Export impls with surprising behavior
#1020
chitoyuu
closed
1 year ago
2
"This godot-rust version is only compatible with Godot 3.4.x; detected version 3.5.1-stable (official)."
#1019
KonyD
opened
1 year ago
4
Update unindent requirement from 0.1.5 to 0.2.0
#1018
dependabot[bot]
closed
1 year ago
2
The draw_rect() "width" argument has no effect when "filled" is "true" warning
#1017
yue4u
closed
1 year ago
4
Remove specialized pool array aliases
#1016
chitoyuu
closed
1 year ago
7
Add `#[non_exhaustive]` to most public enums
#1015
chitoyuu
closed
1 year ago
6
Prepare release v0.11.3
#1014
chitoyuu
closed
1 year ago
2
Impl invalid accessors for inconvertible types
#1013
chitoyuu
closed
1 year ago
4
Fix FromVariant impls using get_type to test for Nils
#1012
chitoyuu
closed
1 year ago
2
Update godot_nativescript.h (breaking changes in `godot_property_hint`)
#1011
Bromeon
opened
1 year ago
13
Property Hint don't work properly using godot-rust v0.11.2 with Godot 3.5.1
#1010
quasardtm
opened
1 year ago
2
`impl Export` for Vec, HashMap and HashSet is a trap and should be removed
#1009
chitoyuu
closed
1 year ago
0
Removed usage of deprecated aliases in generated code
#1008
chitoyuu
closed
1 year ago
6
Deprecate specialized pool array aliases
#1007
chitoyuu
closed
1 year ago
2
Expose RPC modes for properties
#1006
chitoyuu
closed
1 year ago
2
Add a script for launching examples properly
#1005
chitoyuu
closed
1 year ago
2
Update roxmltree requirement from 0.16 to 0.17
#1004
dependabot[bot]
closed
1 year ago
2
The method is not present on the inferred type (but may be present on a subtype).
#1003
tropical32
closed
1 year ago
1
Catch null object pointers in Variant::is_nil
#1002
chitoyuu
closed
1 year ago
4
Node::get_node unexpected panic when given a path to a non-existent node
#1001
davehadley
closed
1 year ago
1
Prepare 0.11.1 release
#1000
chitoyuu
closed
1 year ago
8
Implement automatic `NativeClass` registration via inventory. Implement mix-ins.
#999
chitoyuu
closed
1 year ago
9
Random chores
#998
chitoyuu
closed
1 year ago
19
Add a free-floating constructor for `Null<T>`
#997
chitoyuu
opened
1 year ago
0
Unify string parameters across all builders
#996
chitoyuu
opened
1 year ago
0
RPC mode for properties
#995
chitoyuu
closed
1 year ago
0
Enforce `Plane` invariants via private fields & setters
#994
chitoyuu
opened
1 year ago
2
Decide whether to expose `godot_char_string` publicly
#993
chitoyuu
opened
1 year ago
2
Missing `GodotString` methods
#992
chitoyuu
opened
1 year ago
0
Avoid partial repeats of the generated enum names
#991
chitoyuu
closed
1 year ago
1
Impl `PartialEq` for `Dictionary` and `VariantArray`
#990
chitoyuu
opened
1 year ago
3
Expose Godot's native sort and binary search functions on `VariantArray`
#989
chitoyuu
opened
1 year ago
1
Simplify `Varargs` API
#988
chitoyuu
opened
1 year ago
3
Add #[non_exhaustive] attributes where applicable
#987
chitoyuu
closed
1 year ago
0
Release v0.11.1
#986
chitoyuu
closed
1 year ago
0
Trait-based entry point definition
#985
chitoyuu
closed
1 year ago
0
Mix-ins, manually registered #[methods] blocks applicable to multiple types
#984
chitoyuu
closed
1 year ago
3
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