Closed timoschwarzer closed 4 years ago
I think it might have been nice Git history-wise to import the code as it was in godotengine/godot in a first commit, then do the other changes outlined above. But it's probably not a big deal :)
@m4gr3d
you also need to add the matching .gdap file for the repo to be complete
Done.
Will the README be updated in a separate pull request?
I can edit the README to contain a quick install guide, links to the docs (which I have to edit for this, too) and build instructions. Anything else in mind? :)
@m4gr3d @akien-mga general question: can/will/should this plugin be delivered via the Asset Library or does it need to be installed manually?
I can edit the README to contain a quick install guide, links to the docs (which I have to edit for this, too) and build instructions. Anything else in mind? :)
Nope, that sounds good!
@m4gr3d @akien-mga general question: can/will/should this plugin be delivered via the Asset Library or does it need to be installed manually?
The asset library hasn't yet been updated for the .gdap
Android plugins, so at first the install process will be manual until it's.
We'll need to use the repo releases
section, and provide a versioned .aar
file and its matching .gdap
config file.
@akien-mga I'd prefer to keep the README rather short and link to the docs for extended API docs to prevent duplicate information. Can you merge https://github.com/godotengine/godot-docs/pull/3696? :)
Done! The page will only be on latest
for now, but I'll sync the 3.2
/stable
branches with master
tomorrow to have up to date docs for 3.2.2.
@timoschwarzer When you're available, could you PR the removal of the built-in library in godotengine/godot? So that it's not included in my upcoming 3.2.2 RC 3 build (which should be the same as 3.2.2-stable in a day or two if all goes well).
@akien-mga
3.2: https://github.com/godotengine/godot/pull/39744 master: https://github.com/godotengine/godot/pull/39745
Changes from the in-tree version:
GodotGooglePlayBilling