godot-sdk-integrations / godot-google-play-billing

Godot Android plugin for the Google Play Billing library
MIT License
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Project Settings Override doesn't load #33

Open ubley09 opened 2 years ago

ubley09 commented 2 years ago

Godot version:

v3.4.4.stable.official [419e713a2]

OS/device including version:

Android

Issue description:

When I turn on the plugin in the export settings, only android device does not load the "override.cfg". The overwrite file itself is saved, but it does not load when the application starts. The application can read the "override.cfg", it just doesn't load automatically at startup as it should. When the plugin is turned off in the export settings, everything is fine.

Steps to reproduce:

Minimal reproduction project: ProjectSettingsOverride.zip

first run:

Override this text!
Overridden!

second run:

Override this text!
Overridden!

first run:

Override this text!
Overridden!

second run:

Overridden!
Overridden!
timoschwarzer commented 2 years ago

At first glance, this seems more like a Godot issue than an issue with the GPB library itself...?

ubley09 commented 2 years ago

I don't know exactly what the problem might be, I just know this plugin is causing the problem. I tried everything that came to my mind that could cause this problem. I finally came to the conclusion that there is a problem with this plugin when I enable it, but I don’t know how to avoid it.