Open vinciarts opened 1 year ago
I have the same issue, using Godot 3.5
The error means the Play Billing singleton is not available. You should check for it before using it, so it doesn't error out on platforms other then Android:
if Engine.has_singleton("GodotGooglePlayBilling"):
It's only available when running on Android and have a custom export with the Plugin enabled. It will not work in the desktop editor. (Android Build Template also needs to be installed from Project menu)
Hi, I followed the doc step by step and also fixed the
product_details_query_completed
name. On Mac, When I callpayment.isReady()
I received this error. On Android, the payment is not working.Godot 4.0.1 godot-google-play-billing 2.0.0-rc.1