godot-sdk-integrations / godot-google-play-billing

Godot Android plugin for the Google Play Billing library
MIT License
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Your transaction can't be completed. #61

Closed ernestofs1 closed 7 months ago

ernestofs1 commented 7 months ago

Hi, I'm trying to test this implementation by buying some inapp products that are consumable but for some reason when I try to purchase again, I get an error saying 'Your transaction can't be completed. To continue this transaction, use a different payment instrument or contact us.

Weird thing is that even if I try to test with a different product that I have not purchased, I get this error.

Only way I could make it work again was by creating a new app in play console and setting up new items. But it only works once and then it fails again.

Anyone knows what may be happening?

EDIT: It turns out that my bank was blocking the purchase. I called them 2 times and they swore there was nothing being blocked. I purchased some google credit and tried again with it and finally got it to work. Hopefully when releasing to production this won't be an issue anymore.

ernestofs1 commented 7 months ago

It turns out that my bank was blocking the purchase. I called them 2 times and they swore there was nothing being blocked. I purchased some google credit and tried again with it and finally got it to work. Hopefully when releasing to production this won't be an issue anymore.