Closed Zarasan closed 3 years ago
You can use master
branch plugins with Godot 3.3.
3.3
branch is made to keep same API that was present in Godot 3.2 iOS modules.
I used master branch with Godot 3.3.2 stable and get these errors when exporting. Tried exporting with both, armv7 only and arm64 only
Godot does not provide armv7
binaries for iOS.
Which mode were you using when exporting the project - debug
or release
? And what device were you targeting when running the app?
Just tested with Godot 3.3.2 and 3.3.2 APN plugin.
Everything builds and works fine - both release
and debug
export mode.
You should provide minimal reproduction project if problem is not related to the incorrect plugin version.
Manually switching to the incorrect plugin binaries (debug
plugin for release
iOS template and release
plugin for debug
iOS template) resulted in the error you are having.
I suggest double checking plugin version you are using and reexporting your project. You should probably use a different directory and run Product->Clean Build Folder
as .xcframework
caches it's build files, so you might be getting incorrect binaries from that.
Switching to build to phone and not simulated and changed build sdk to ios 13.5 everything worked and was able to send a notification to my app.
Why is APN not built for version 3.3?