I am trying to learn how to create iOS plugin for Godot Game engine. I downloaded the Godot source code from Github and ran scons platform=ios target=template_debug -j4 to generate ios headers. Then i created a static library using Xcode and copied
flashlight_module.mm, flashlight.h, flashlight.gdip, flashlight.mm, flashlight_module.h from Godot FlashLight repo
I also went to Header Search Path in Build Settings and added this path /Users/Desktop/godot/platform/ios. Now when i try to build the project i get error saying 'core/engine.h' file not found
Now i tried creating an xcframework as well using Xcode and copied all the files and set the Header Search Path and with that approach i get ton of errors.
I am trying to learn how to create iOS plugin for Godot Game engine. I downloaded the Godot source code from Github and ran
scons platform=ios target=template_debug -j4
to generate ios headers. Then i created a static library using Xcode and copiedflashlight_module.mm
,flashlight.h
,flashlight.gdip
,flashlight.mm
,flashlight_module.h
from Godot FlashLight repoI also went to Header Search Path in Build Settings and added this path
/Users/Desktop/godot/platform/ios
. Now when i try to build the project i get error saying'core/engine.h' file not found
Now i tried creating an xcframework as well using Xcode and copied all the files and set the Header Search Path and with that approach i get ton of errors.
What am i missing?