Open BraveEvidence opened 5 months ago
I couldn’t get this plugin to work, but i found a new plugin, in early stages, which I found easier to build and use, I think because, it uses the newer SwiftGodot library. https://github.com/zaddok/godot-ios-extensions
It’s so much easier to use i ended up writing a parch for it and it wasn’t hard at all: https://github.com/zaddok/godot-ios-extensions
I’m super pragmatic, I don’t care what plugin I use, All want is something functional.. 😀
@zaddok Thanks, what error did you face while building the plugin? I have tested it on m1 and it builds fine for me. The issue arises while exporting the project from Godot Game Engine
Tested versions
Tested in Godot 4.2.2 System information
Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads) Issue description
I have created an iOS plugin which integrates with firebase. I have generated the
.a
file. Here is the plugin source codeWhen I Export my project I get following logs with error
Steps to reproduce
Download Plugin source code & the Godot source code and try exporting the project for iOS. Minimal reproduction project (MRP)
Plugin source code => https://github.com/kasimok/CocoapodsTry/tree/main Godot Game source code => https://github.com/BraveEvidence/GodotiOSTesting