Closed 3prockent closed 7 months ago
Hi @3prockent thanks for your interest and your questions.
I will note this down and them to the backlog, I also think they are good ideas to add to the plugin. I'll keep you posted!
I think this is a great idea. I'm currently struggling with the lack of such methods in this plugin Godot 4.2, and I'm forced to use makeshift solutions.
Hi @3prockent and @KeiMuriKoe
All of these have been added in the latest release.
Please, let me know if everything works for you. In the meantime, I'm closing this issue.
Thanks a lot for your patience!!
Hi @3prockent and @KeiMuriKoe
All of these have been added in the latest release.
Please, let me know if everything works for you. In the meantime, I'm closing this issue.
Thanks a lot for your patience!!
Bro, no way! Thank you so much for your work, I'll definitely provide feedback.
I apologize for the delay in my response, I wanted to be absolutely sure that everything was working as expected. Everything is working wonderfully, thank you so much! This functionality has helped me to remove a lot of unnecessary code. Thank you!
Hey @KeiMuriKoe I'm so happy the plugin is helping you! Let me know if there's anything else!
Hi!
Are there any plans to create methods: 1) getting a list of all Snapshots 2) Checking whether a snapshot exists at a given Id (This method would be appropriate, because if load_snapshot with a non-existent Id, the application simply closes. It would be convenient if load_snapshot in this case returned an error or at least null, but did not kill the application) 3)Removing Snapshot?
1 and 3 would be very useful if the user does not want to use the standard show_snapshots pop-up window, but implement his own custom one, as I did in this case. Now I use solutions that work, but are crutches