Open plexsoup opened 5 years ago
Right now, the camera can see below the ground plane. There's a manually mirrored copy of the buildings which is ok, but not great.
Consider locking the lower camera limit (Y) to the height of the ground plane so the frustum can't see below ground.
Alternatively, implement a mirror shader to make better looking reflective puddles.
Also consider zooming the camera in to make the character appear a bit larger on screen.
Right now, the camera can see below the ground plane. There's a manually mirrored copy of the buildings which is ok, but not great.
Consider locking the lower camera limit (Y) to the height of the ground plane so the frustum can't see below ground.
Alternatively, implement a mirror shader to make better looking reflective puddles.
Also consider zooming the camera in to make the character appear a bit larger on screen.