godotengine / FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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No way to have an animation restore to the default pose #1

Closed fire closed 2 years ago

fire commented 3 years ago

The last animation track gets copied to the rest pose.

Any keyframes identical to the original rest pose are deleted. Combined with the first bug, it means there is no way to have an animation restore to the default pose.

One workaround is to duplicate the default animation and name it to be "ZZZdefault."

fire commented 3 years ago

Pending review.

fire commented 2 years ago

Merged into Blender 3.2. Closing.