Open elalish opened 1 year ago
I have no idea.
Is brew's iconv is visible in path.
~ % which iconv
/usr/bin/iconv
I don't have brew's iconv installed (though I tried it too, to no avail). I have the same which
output as you, but that's not the library. Does it build for you on a Macbook, or have you tried?
I've had a lot trouble. I was only able to build on the exact cicd setup.
I suspect it's arm64 vs intel 64bit problem.
@elalish Did you have any success?
I am also investigating https://github.com/ufbx/ufbx which is 100% opensource.
I did not, but ufbx looks interesting. I was considering trying to update the three.js FBXLoader to avoid all this building business, but I'm not sure how that'll go.
@elalish https://github.com/godotengine/godot/pull/81746 More integration work.
@elalish The important parts of ufbx is feature complete. We're ignoring lights and cameras, but blend shape, skinned meshes and 3d transforms work and with animation too.
Awesome, thanks for letting me know!
We merged https://github.com/godotengine/godot/pull/81746 and that means we have a native FBX importer in Godot Engine.
May have restored building on the mac. https://github.com/godotengine/FBX2glTF/pull/52
Testing using https://github.com/godotengine/FBX2glTF/pull/57
Godot version
N/A
System information
M1 Macbook Pro, macOS 13.5
Issue description
I'm hoping to contribute to this project, so I'm starting by trying to get a local build working. Conan is not finding
iconv
even though it's provided by OSX. In searching, I see lots of people having vaguely related problems, but I have no idea how to even debug why Conan can't seem to findiconv
, much less fix it.I figured I'd ask in case someone has tried and knows the magic incantation.
Steps to reproduce
I followed the Github actions, so after cloning the repo and fetching the FBX SDK, I tried running:
But at this point, I get an error about failing to find
iconv
:Minimal reproduction project
N/A