Open danwillm opened 3 months ago
I have an fbx file that when procced through FBX2gLTF produced the buffers json segment as:
"buffers": [ { "byteLength": 0 } ],
Which is not valid in gltf. Instead, omit this from being written to the file by only writing non-empty json.
Hey, anything else you'd like me to resolve for this to be merged?
I haven't had much testing of this since in Godot 4.3 we switched to ufbx. I'll merge and it'll generate builds.
I have an fbx file that when procced through FBX2gLTF produced the buffers json segment as:
Which is not valid in gltf. Instead, omit this from being written to the file by only writing non-empty json.