godotengine / build-containers

Godot engine build containers
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podman is required. also, "files" subdirectory here is incorrect. #53

Closed arichnad closed 4 years ago

arichnad commented 4 years ago

podman is required. "docker build -v" does not exist, this is only in podman.

"files" subdirectory here is incorrect.

akien-mga commented 4 years ago

"files" subdirectory here is incorrect.

Why? It's this folder: https://github.com/godotengine/build-containers/tree/master/files That's where the SDK archives should be put.

I've used it several times to build the Xcode image, it works fine.

arichnad commented 4 years ago

I've used it several times to build the Xcode image, it works fine.

@akien-mga I believe you have. But please explain how this could possibly work:

files_root=$(pwd)/files then ${files_root}/files

won't this be $(pwd)/files/files ?

I don't have a files/files, and I'm guessing you don't either?

akien-mga commented 4 years ago

Ah I see, the change is correct indeed. This was a regression from 86739a8185a5, and apparently I didn't rebuild the Xcode container since then.

akien-mga commented 4 years ago

Thanks!

arichnad commented 4 years ago

Hey @akien-mga, sorry, I'm not sure who to contact about this: How do I make this file: aarch64-apple-darwin-mono-sgen.tar.xz . It's fine if I need to use a mac, or something, just whatever notes you have on how to make this file, please let me know, thanks!