Since Godot allows use of a locally-hosted asset library, we should have a file somewhere detailing what URLs that the engine uses for each API, what each endpoint needs to return, and so on. This would make it easier for users to create their own independently-hosted asset libraries.
This could also potentially give us a good idea of what we can improve upon in regards to how the asset library API works.
This issue goes along with https://github.com/godotengine/godot/issues/22046.
Since Godot allows use of a locally-hosted asset library, we should have a file somewhere detailing what URLs that the engine uses for each API, what each endpoint needs to return, and so on. This would make it easier for users to create their own independently-hosted asset libraries.
This could also potentially give us a good idea of what we can improve upon in regards to how the asset library API works.