Closed Qwertygiy closed 3 years ago
There is CC0
which is pretty close.
The problem with Unlicense is that many assetlib users are not knowledgeable of licensing matters and might just pick "Unlicense" as a "don't care/understand, no license", without actually having included the Unlicense license in their asset.
+1 for adding The Unlicense, it suits software projects better than CC0.
I strongly disagree that people will pick it as a "don't care/understand, no license", first because it will be listed in between several other licenses and thus is a license per se, and also because it would probably be listed as "The Unlicense", like GitHub does.
Since 12.06.2020 The Unlicense License is OSI approved. We can name it Unlicense License
The choices in the asset library do not include the Unlicense which appears to be the best choice for assets that were already in the public domain and then adapted to Godot.