Currently, assets on the asset library can only select from a list of Open Source licenses:
This PR adds a new option: "Proprietary (see LICENSE file)"
This can allow assets with proprietary licenses, where they put the details of the license into a LICENSE or LICENSE.txt or LICENSE.md or whatever.
I did my best to test it locally and it seems to be working, but this is my first time messing around with the asset library code, so hopefully there isn't any more that needs to be done.
Currently, assets on the asset library can only select from a list of Open Source licenses:
This PR adds a new option: "Proprietary (see LICENSE file)"
This can allow assets with proprietary licenses, where they put the details of the license into a
LICENSE
orLICENSE.txt
orLICENSE.md
or whatever.I did my best to test it locally and it seems to be working, but this is my first time messing around with the asset library code, so hopefully there isn't any more that needs to be done.