Closed mysticfall closed 5 years ago
yeah, it is weird that after apply the subdivision modifier the blendshape still not working, it should. I understand subdivision is very important in modeling, this issue needs to be solved. Thank you for bring it up
I tested shape key with subdivision modifier on blender2.8
branch, it works fine now. Maybe you can give a try?
Feel free to reopen :)
OS: Manjaro Linux 18.0.3
Godot version:
master
/ 8b231b96Blender version: Blender : 2.8 beta / 84820e Exporter :
blender2.8
/ a14b44dIssue description: When I export a rigged mesh with a Subsurf modifier and blend shapes, it creates a deformed output as shown in the below screenshot:
And as it's not allowed to actually apply a generative modifier to a mesh with blendshapes (this however had worked before, with the modifier being ignored with a warning), I tried to apply it using a script. But even when it successfully subdivided the mesh and removed the modifier, the exported output still got deformed in the same way as before.