Closed mysticfall closed 5 years ago
after some testing, it looks like a python API breakage in a recent blender2.8 beta build.
I have tried hard to find where exactly the issue is, but failed.. I end up opening an topic at https://devtalk.blender.org/t/blender-2-8-shape-key-related-api-changed-recently/6904, hope I can get some help there
fixed by #213
OS: Manjaro Linux 18.3
Godot version:
master
/ 7be498499Blender version: 2.8-beta / 5ac7675f4
Issue description: Blender shapes used to work with Godot 3.2 / Blender 2.8 before, but it stopped working recently. Sorry I cannot be more specific, since I'm constantly updating my Godot and Blender installations so it's not easy to determine the precise point when the bug was introduced.
At least, I managed to create a minimal Blender project to reproduce the issue. It contains a single cube with a single shape key.
And when I export it using the exporter, the resulting mesh in the
.escn
scene shows correct blend shape slider but changing it doesn't produce any visual effect.On the other hand, if I open the scene in Blender 2.7 and export it using Better Collada, it produces a scene with corretly working blendshape.
Minimal reproduction project:
blendshape.tar.gz