godotengine / godot-blender-exporter

Addon for Blender to directly export to a Godot Scene
GNU General Public License v2.0
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Palette colors from magicavoxel no import in Godot #250

Closed nuxlight closed 5 years ago

nuxlight commented 5 years ago

Hi,

I have a problem maybe it's due to my import from MagicaVoxel. After import the obj file in Blender i have all model colors. But after the export to Godot with godot-blender-exporter, i don't have the same colors applications on the model. Is it due to my export options ?

Blender view : image

Export options : image

Godot view after import : image

Thanks for your help :)

Jason0214 commented 5 years ago

Could you give me a description or screenshot of the material you are using? it is too less information for me to find out the issue.

Also I am a little curious about the material ball in your first screenshot, the material in GodotEngine looks very similar to that material ball in blender, is it?

nuxlight commented 5 years ago

I have created a new thread on Godot Form and they have find a solution ;) https://godotforums.org/discussion/comment/28845

Jason0214 commented 5 years ago

Looks like the exported shader is using blender Generate Texture Coordinate as UV, while the expected behavior is to use UV from the mesh