Closed nuxlight closed 5 years ago
Could you give me a description or screenshot of the material you are using? it is too less information for me to find out the issue.
Also I am a little curious about the material ball in your first screenshot, the material in GodotEngine looks very similar to that material ball in blender, is it?
I have created a new thread on Godot Form and they have find a solution ;) https://godotforums.org/discussion/comment/28845
Looks like the exported shader is using blender Generate Texture Coordinate as UV, while the expected behavior is to use UV from the mesh
Hi,
I have a problem maybe it's due to my import from MagicaVoxel. After import the obj file in Blender i have all model colors. But after the export to Godot with godot-blender-exporter, i don't have the same colors applications on the model. Is it due to my export options ?
Blender view :
Export options :
Godot view after import :
Thanks for your help :)