Open mysticfall opened 4 years ago
The stack trace looks like an issue in the report of warning message. Haven't touch that part of code for a long time, probably some Blender change make it not workable. I will find some time look into it.
I think this line tells you about the actual error
logging.warning("Vertex weights more than maximal")
Meaning you should normalize your bone weights.
FYI, for the vertex weights, looks like there is also an issue in Blender's normalize
This issue looks like a Blender problem. I tried to reproduce, sometimes I got it and sometimes I don't. The stack trace is complain about lost the reference to the addon instance in logging a message (which would not happen in the addon's logic), probably some issue in Blender's reference model.
If you run into this issue a temporary fix is to just comment line 461 from io_scene_godot/converters/mesh.py It should look like this: logging.warning("Vertex weights more than maximal")
Somewhere along the line trying to log that warning it breaks.
OS: Manjaro Linux 18.04
Godot version: Master (Not relevant)
Blender version: Blender 2.80 (AUR version, blender2.7 branch / 40a8c4908818)
Issue description: When I try to export a rigged mesh using Blender 2.8 with the latest version of Godot Exporter (
blender2.80
branch / 8126696f2), it fails with the following output:It seems exporting only the mesh works as expected, and the functionality was working correctly in an earlier version (several months old) of the exporter.
Minimal reproduction project: godot-exporter-issue.zip