Open mysticfall opened 4 years ago
I found that the problem does not occur with a newly exported model (with the master branch of the addon, this time). However, I couldn't make the old exported file (.escn) to work, even when I deleted .import
directory and reimported it.
OS: Manjaro Linux/KDE 18.1.4
Godot version:
master
/ https://github.com/godotengine/godot/commit/3740ec25f7dd4febba89f771972f7f29321cca43Issue description: With the recent change in
Skeleton
API which removedbones_in_world_transform
from the class, now meshes exported with this project appear deformed again as it is described in godotengine/godot#26997.It affects existing meshes as well, but from what reduz says in https://github.com/godotengine/godot/issues/34347#issuecomment-565710320, it looks like it's something inevitable so I need to reimport affected assets after necessary changes are made to this addon.