godotengine / godot-blender-exporter

Addon for Blender to directly export to a Godot Scene
GNU General Public License v2.0
1.15k stars 132 forks source link

Regression with removal of `bones_in_world_transform` property from Skeleton API #302

Open mysticfall opened 4 years ago

mysticfall commented 4 years ago

OS: Manjaro Linux/KDE 18.1.4

Godot version: master / https://github.com/godotengine/godot/commit/3740ec25f7dd4febba89f771972f7f29321cca43

Issue description: With the recent change in Skeleton API which removed bones_in_world_transform from the class, now meshes exported with this project appear deformed again as it is described in godotengine/godot#26997.

It affects existing meshes as well, but from what reduz says in https://github.com/godotengine/godot/issues/34347#issuecomment-565710320, it looks like it's something inevitable so I need to reimport affected assets after necessary changes are made to this addon.

mysticfall commented 4 years ago

I found that the problem does not occur with a newly exported model (with the master branch of the addon, this time). However, I couldn't make the old exported file (.escn) to work, even when I deleted .import directory and reimported it.