godotengine / godot-blender-exporter

Addon for Blender to directly export to a Godot Scene
GNU General Public License v2.0
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Current Quirks of This Exporter (as of Jan 5 2020) #311

Open MBetters opened 4 years ago

MBetters commented 4 years ago

OS: WIN

Godot version: v3.2.beta5.official

Blender version: 2.81a

Issue description: This exporter's current master branch is very quirky. In particular, I found that some meshes were invisible and animations either had no effect (model stuck in Rest Position in Godot), or if they did work they weren't set to loop. The only actions that fixed all these issues for me were these conditions that I had to meet before exporting:

If anyone wants screenshots illustrating the above conditions, let me know and I'll provide some.

I used these settings, but I believe the above conditions would still be necessary if these settings were different... BlenderESCNExportOptions

Minimal reproduction project: Player.zip

rcorre commented 4 years ago

meshes were invisible

I've found that this tends to happen when I have the scene open in godot while I export a new version of it from blender. I suspect this is a bug in godot, not the exporter.