Issue description: This exporter's current master branch is very quirky. In particular, I found that some meshes were invisible and animations either had no effect (model stuck in Rest Position in Godot), or if they did work they weren't set to loop. The only actions that fixed all these issues for me were these conditions that I had to meet before exporting:
Make sure all shape keys are set to 0.
Make sure all animations you'd like to be looped end with _loop, not -loop.
Make sure all animations have been added to the NLA editor as separate tracks.
Make sure all the NLA tracks are muted (unchecked).
Make sure the Armature's Object Data Properties --> Skeleton is set to Pose Position, not Rest Position.
Make sure all the Armature's bone positions and rotations are reset with A (select all bones) --> Alt + G (reset positions) --> Alt + R (reset rotations).
Make sure the Armature is disabled (checked) in the NLA editor.
Make sure only the Armature is selected and in Object Mode. It should show itself as selected in the NLA editor as well.
If anyone wants screenshots illustrating the above conditions, let me know and I'll provide some.
I used these settings, but I believe the above conditions would still be necessary if these settings were different...
I've found that this tends to happen when I have the scene open in godot while I export a new version of it from blender. I suspect this is a bug in godot, not the exporter.
OS: WIN
Godot version: v3.2.beta5.official
Blender version: 2.81a
Issue description: This exporter's current
master
branch is very quirky. In particular, I found that some meshes were invisible and animations either had no effect (model stuck in Rest Position in Godot), or if they did work they weren't set to loop. The only actions that fixed all these issues for me were these conditions that I had to meet before exporting:_loop
, not-loop
.Object Data Properties
-->Skeleton
is set toPose Position
, notRest Position
.A
(select all bones) -->Alt + G
(reset positions) -->Alt + R
(reset rotations).If anyone wants screenshots illustrating the above conditions, let me know and I'll provide some.
I used these settings, but I believe the above conditions would still be necessary if these settings were different...
Minimal reproduction project: Player.zip