Open JWBWork opened 2 years ago
little follow-up - I still get all the warnings, but after a fresh reinstall of blender 3.0 I was able to get a functional export. Unfortunately, not all animations are exported and my mesh looks like this...
Assuming whatever causes those warnings is causing this? Does anyone know what might be causing all these warnings to appear a lot during export?
Skip bone fcurves of Armature object not being exported. object 'Body'
Vertex weights more than maximal
Also while my shape keys are imported they tear apart the mesh when used
Alright, so I think a lot of these issues were the result of blender being unable to apply modifiers when you have shape keys. Thankfully this excellent addon lets you apply your modifiers and keep your shape keys which I can apply before exporting and rollback.
the escn exporter might be better, I see blend shapes on the mesh, but the mesh is invisible now
the gltf export looks better, but that doesn't import the armature as a skeleton node, just a bunch of spacial nodes
Alright, I've found a solution using the gltf exporter.
This problem has something to do with shape keys and modifiers. I use the addon above to apply all my modifiers except for the armature, which stays for exporting. So now gltf works as expected, but this plugin still gives me an invisible mesh when I try to export to escn
OS: WIN 10
Godot version: v3.4.2-stable_win64
Blender version: 3.0
Issue description: installed the plugin, when I try to export to escn I get this error:
Since it's the export_morphs function having an issue I tried exporting again with
Export Shape Key
disabled, and it was able to export. There were a lot of warnings sayingVertex weights more than maximal
andSkip bone fcurves of Armature object not being exported. object 'Female.Body'