godotengine / godot-cpp-template

Quickstart template for GDExtension development with Godot
https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html
The Unlicense
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Add ways to modify the output executable name #56

Open fire opened 2 days ago

fire commented 2 days ago

Godot version

v4.4

godot-cpp version

https://github.com/godotengine/godot-cpp/tree/fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce

System information

Windows 11

Issue description

Document ways to modify the output gdextension library name without hacking the SCsub.

dsnopek commented 2 days ago

Document ways to modify the output gdextension library name without hacking the SCsub.

I feel like modifying the SConstruct is the right way to change the library name, though. This isn't something the user needs to customize - a particular project is going to use a particular hard-coded name.