Open Remi123 opened 1 year ago
Have you tried updating my library? Because debug_draw_3d
hasn't been officially updated yet to support reloadable = true
.
I've already written about it here https://github.com/godotengine/godot/pull/80284#issuecomment-1710507656
but without this mess in logs 😅
nterfEaRcReO R: ErXrRo:r Rceompoyviendg iGnDtEexrtfeancseiNoant ilvieb rmaorbyi:l er eXsR::/ /Raedmdoovnesd/ dienbtuegr_fdarcaewO_p3edn/XlRi
Thanks!
I suggest it's part of the hot-reload process.
Is this testing you did with PR https://github.com/godotengine/godot/pull/80284? If so, your experience should probably be reported on that PR, rather than here, since it's not merged yet.
It's possible that your issue is fixed by PR https://github.com/godotengine/godot/pull/81576
If you have a chance, please test and let me know if it fixes it for you! Thanks :-)
Godot version
4.2.dev4
godot-cpp version
master
System information
Windows10
Issue description
While developing my library, I crashed and I'm attempting to reopen my editor with my fixes.
However, it now crash and I'm unsure on how to fix the problem. I suggest it's part of the hot-reload process. Here is the logs :
Note that the dll loaded start with
~
The rest is just gibberish until it tries to parse my scripts :
At best it says that my plugins needs a restart, and then crash when I press Ok or Continue.
Steps to reproduce
I'm not too sure. but it's basically crash your editor by having a crash inside your gdextension, then reopen your projects.
Unsure about what to do to reset how godot load its gdextensions...
Minimal reproduction project
N/A