Open TeagabC opened 8 months ago
Thanks!
However, one of the design goals of godot-cpp is to be as API compatible with Godot modules as possible, allowing GDExtensions to optionally be compiled as modules, and for code to freely move between modules and GDExtensions.
So, in order to add something like this to godot-cpp, support for it would first need to be added to Godot itself.
First time PR here.
This lets you add properties without defining setters and getters. Example usage:
It achieves it by adding templated getters and setters in GDCLASS. Is this something you would consider adding support for? Thanks