Closed Ughuuu closed 6 months ago
Thanks!
Given that Vector2
, Vector3
, Basis
and other variant types are re-implemented in godot-cpp (as opposed to using bound methods), this will probably need to just be copied into godot-cpp from the original Godot implementation.
I'll write up a transfer PR tomorrow for these classes syncing them
Perfect, thanks, initially I wanted to do a PR but there seems to be a bit of work to do.
Godot version
4.2
godot-cpp version
4.2
System information
mac m1
Issue description
In
godot
>core/math/basis.h
there isbool is_finite() const;
Ingodot-cpp
there isn't such a method. I tried to replicate it, but it's also missing onVector2
andVector3
and other classes (more can be found in extension_api.json file with all places it should be).Steps to reproduce
-
Minimal reproduction project
-