godotengine / godot-cpp

C++ bindings for the Godot script API
MIT License
1.7k stars 528 forks source link

Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` #1437

Closed AThousandShips closed 4 months ago

AThousandShips commented 5 months ago

Also added snapped to the integer vectors for completeness

See:

dsnopek commented 5 months ago

@AThousandShips Is this up-to-date with the latest version of the Godot PR that was just merged?

AThousandShips commented 5 months ago

It is!