Closed AThousandShips closed 3 months ago
Thanks!
I think I'd prefer to wait until the Godot PR is merged first, because that'll mean the approach has gotten review from folks who understand this code better than me. :-)
This PR fixes an issue with TypedArrays duplicating when retrieved from dictionaries #1508 with the official Godot 4.2.2-stable engine.
Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1527
Cherry-picked for 4.1 in PR https://github.com/godotengine/godot-cpp/pull/1529
See:
Doesn't depend on the engine fix beyond approval of the approach, so if it looks good for this side I'm open for it being merged here first (only the compatibility expectations to consider)