godotengine / godot-cpp

C++ bindings for the Godot script API
MIT License
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[CI] Update macOS workers to macos-latest #1496

Closed Faless closed 3 months ago

Faless commented 3 months ago

GitHub actions no longer allow macos-11 runners.

See https://github.com/godotengine/godot-cpp/actions/runs/9551620476

dsnopek commented 3 months ago

Thanks!

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

adamscott commented 3 months ago

Is there a reason we shouldn't do the same in godot-cpp?

I don't think so, I suggest that this PR sets the builder to macos-latest.

Faless commented 3 months ago

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

Updated to use macos-latest

dsnopek commented 2 months ago

Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1527

dsnopek commented 2 months ago

Cherry-picked for 4.1 in PR https://github.com/godotengine/godot-cpp/pull/1529