Closed Faless closed 3 months ago
Thanks!
However, looking at Godot's CI, it's using macos-latest
. Is there a reason we shouldn't do the same in godot-cpp?
Is there a reason we shouldn't do the same in godot-cpp?
I don't think so, I suggest that this PR sets the builder to macos-latest.
However, looking at Godot's CI, it's using
macos-latest
. Is there a reason we shouldn't do the same in godot-cpp?
Updated to use macos-latest
Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1527
Cherry-picked for 4.1 in PR https://github.com/godotengine/godot-cpp/pull/1529
GitHub actions no longer allow
macos-11
runners.See https://github.com/godotengine/godot-cpp/actions/runs/9551620476