Closed Faless closed 1 month ago
This is consistent with Godot upstream.
As discussed in https://github.com/godotengine/godot-cpp/pull/1601#discussion_r1770526612 it seems that we have a discrepancy between upstream Godot and godot-cpp which uses a special use_clang_cl instead of the generic use_llvm flag for building Windows with the clang MSVC backend.
use_clang_cl
use_llvm
Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1631
Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1632
This is consistent with Godot upstream.
As discussed in https://github.com/godotengine/godot-cpp/pull/1601#discussion_r1770526612 it seems that we have a discrepancy between upstream Godot and godot-cpp which uses a special
use_clang_cl
instead of the genericuse_llvm
flag for building Windows with the clang MSVC backend.