Working through building a GDExtension that provides a custom Node3D, along with an EditorPlugin, I've found the following functions that are missing from godot-cpp that are available to modules inside Godot.
SceneTree.get_debug_collision_material()
helpful for drawing collision shapes
no other way found to get this from the godot engine
Godot version
4.3-stable
godot-cpp version
4.3-stable
System information
N/A
Issue description
Working through building a GDExtension that provides a custom Node3D, along with an EditorPlugin, I've found the following functions that are missing from godot-cpp that are available to modules inside Godot.
SceneTree.get_debug_collision_material()
NavigationServer3D.get_debug_navigation_edge_connections_material()
ED_SHORTCUT()
InputEventKey::create_reference()
ED_SHORTCUT()
work-alike by handPhysicsMaterial.computed_friction()
&PhysicsMaterial.computed_bounce()
Steps to reproduce
N/A
Minimal reproduction project
N/A