Closed Ivorforce closed 1 month ago
Hmmm... odd that the tests succeed here, because the following code definitely crashes my client:
PackedByteArray x;
x.append(2);
PackedByteArray b = PackedByteArray((PackedByteArray&) a);
That's on 1cce4d15abc3afb22724f9bf083ed7769330b43e.
Eh... Something went wrong. I'll just make another PR.
This is rather a bug report than a pull request (though the unit tests don't hurt if they stay). The unit tests (should) currently have the following status:
[PackedInt32Array([1]), PackedInt32Array([2])]
I don't know much about godot-cpp and hope this is enough repro for someone to conjure a fix.