Open Ivorforce opened 1 week ago
It may be nice to have an option to build only for x86_64h (instead of x86_64), to kill compatibility to older macs by choice. I opted not to add that because gdextensions should probably be fully compatible to everything godot is compatible with.
This adds an x86_64h slice, which can lead to improved performance (at the cost of binary size). It will be selected automatically on all post-2013 macs, if compiled. Pre 2013 macs will use the current x86_64 slice.
See https://github.com/godotengine/godot-proposals/issues/11150 for details about this feature.
The x86_64h slice is compiled alongside the x86_64 slice and is fully and transparently compatible with x86_64 godot. Therefore, we don't need to wait for any progress on the godot front to add this feature.
Removing the slice to see if x86_64h can be selected: