Open ricardoalcantara opened 5 years ago
Might be that you have to reload the property panel after a recompile, I don't remember :/
For methods it shouldn't be a problem at all, since unless you have tool scripts you start a new process which loads the library on its own anyway.
I don't know if it's a bug, but after I recompile the lib .so on Linux and change de window do the Godot Engine, that was previously opened, it doesn't recognize the new properties and signals recently built. Just after I close and reopen the Engine that it recognizes those new properties and signals, I suppose it must behave the same way for new methods.
Is it how it suppose to work?