Open m4gr3d opened 4 years ago
cc @BastiaanOlij
As discussed privately, to fix the issue for ARVR we're thinking about moving 'ARVRInterfaceGDNative' class into godot-cpp core. For those calls that are called internally by Godot the 'godot_arvr_interface_gdnative' struct will be populated to call into the related wrapper class methods. There may need to be a small upstream fix to allow setting the struct pointer.
This approach should allow for Godot to work properly with GDnative classes while also adding the ability to extend the class.
Some of the server wrapper classes (e.g:
ARVRServer
) provide the ability to register subclasses to be invoked at runtime (e.g:ARVRService::add_interface(...)
) by the core engine.However since the provided subclasses are actually instances of the godot-cpp wrapper instead of the target class, these APIs are no-op as there is no logic to forward the calls from the target class to the wrapper class.