Open SnailBones opened 3 years ago
Select "disable library validation" entitlement in the export settings, it is required to load libraries with the different signature or no/ad-hoc signature.
Thanks @bruvzg, that worked like a charm! Having this in the documentation would've been helpful.
I've released windows and Linux builds for this game, but I'm encountering a unique issue on Mac. The game works fine in the editor, but after export it appears as a blank screen and complains that my .dylib is
not valid for use in process using Library Validation: mapped file has no Team ID and is not a platform binary (signed with custom identity or adhoc?)
Here's the start of the log file:
This issue with godot-git-plugin may be related.