Open ComradeNixco opened 2 years ago
I'm using cmake with clion using MSVS's toolchain to build my extension, and normally scons should use msvs too for godot-cpp
Is this happening with SCons? I had a look at audio_effect_instance.cpp
which is generated, and I see an implementation of AudioEffectInstance::_process
inside. Note that audio_effect_instance.cpp
must be compiled, even if you dont use the class directly (and AFAIK the SCons script does). If CMake doesn't, then that's the problem.
When I try to build a dll without a reference to AudioServer, it builds correctly. But when I try to use the AudioServer, it refuses to build with this error:
Example code: