I am currently trying to build the master branch of this project to use with Godot 4.
Using a fresh install of MYSYS2 mingw, gcc, etc., and mingw referenced in windows PATH, I run the following command in PowerShell:
scons dev_build=true (I have also tried scons dev_build=true platform=windows target=editor arch=x64)
All the C files compile without apparent issues, then it tries to run the following command:
This command is way beyond what the windows terminals seem to be able to handle (max = 8191 characters?), and so the build process hangs, while as observed in Task Manager ar.exe restarts over and over again indefinitely.
.
I was able to run the ar q bin\libgodot-cpp.windows.editor.dev.x86_64.a ... command mutliple times manually with only a part of the files at a time, but then I don't know how to finish the rest of the building process so that's where I am stuck. The weird thing is I don't see anyone else online having this issue. Does anyone know what am I doing wrong? 😅
I am currently trying to build the master branch of this project to use with Godot 4.
Using a fresh install of MYSYS2 mingw, gcc, etc., and mingw referenced in windows PATH, I run the following command in PowerShell:
scons dev_build=true
(I have also triedscons dev_build=true platform=windows target=editor arch=x64
)All the C files compile without apparent issues, then it tries to run the following command:
This command is way beyond what the windows terminals seem to be able to handle (max = 8191 characters?), and so the build process hangs, while as observed in Task Manager ar.exe restarts over and over again indefinitely.
. I was able to run the
ar q bin\libgodot-cpp.windows.editor.dev.x86_64.a ...
command mutliple times manually with only a part of the files at a time, but then I don't know how to finish the rest of the building process so that's where I am stuck. The weird thing is I don't see anyone else online having this issue. Does anyone know what am I doing wrong? 😅