godotengine / godot-csharp-visualstudio

Godot C# extension for Visual Studio
MIT License
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How to improve VisualStudio experience with Godot4 NativeAOT? #34

Open GeorgeS2019 opened 2 years ago

GeorgeS2019 commented 2 years ago

Could we open the discussion?

I am curious how the Godot .NET community would react to the new possibilities borught about by Godot4 now supporting NativeAOT.

It would be great if we could discuss it HERE. I understand the official way is to discuss it at the main Godot Proposal discussion. By doing it here we could share ideas ONLY for Godot4 visual studio support.

GeorgeS2019 commented 2 years ago

mono aot is ok with blazor. u should know mono llvm is a proven and tested runtime, where native aot is just starting. eventually we want core and mono completely merge into one.

GeorgeS2019 commented 2 years ago

Get ready for NativeAOT in .NET 7

Native AOT Deployment

Native AOT in .NET 7

Track NativeAOT development

ReadyToRun Compilation

GeorgeS2019 commented 2 years ago

What new or better features needed in e.g. VS2022 to support [NativeAOT] debugging experience?

GeorgeS2019 commented 2 years ago

Reference source: Debugging NativeAOT programs