Open GeorgeS2019 opened 8 months ago
I think this project is discontinued
Gdunit4mono
Gdunit4mono
what?
https://youtu.be/m6tYigD6Oe0?si=jg157YvcRnplax9b Imagine running xunit tests within vs2022 but driving external Godot tests
Imagine running xunit tests within vs2022 but driving external Godot tests
wdym
https://github.com/MikeSchulze/gdUnit4Mono/issues/35#issuecomment-1953213134
using the latest gdUnit4API TestAdaptor on VS2022
C# (Scene) Test-Driven-Development (TDD) using Godot4 in VS2022
using the latest gdUnit4API TestAdaptor from @MikeSchulze
https://github.com/godotengine/godot-proposals/assets/49812372/72bb91a1-dd1c-4467-8d07-3b0d3beadd4b
How to use this thing
This enable users to debug the C# code? and this plugin (the csharp for vs one) is for coding, syntax highlighting right?
There is discord..many Users ask many questions.. Rider hast joined too to privide alternativ to VS2022
There is discord..many Users ask many questions.. Rider hast joined too to privide alternativ to VS2022
You know Rider is paid right? I mean like, I have rider since I am a student, but it's bout to expire soon so I need to pay a revisit to VS
I cited Rider to indicate this testAdapter is recogonised by a commercial company. People at Discord will Help u. We need more people and Projects to Test and suggest new Features.
https://github.com/Quantoxis/Godot-csharp-.NET-Setup-Guide/issues/1