OS/device including version:
Windows 7, bug exists for both Godot 3.3.2 and Godot 3.2.3.
Issue description:
While debugging an ordinary console C# application I am able to evaluate globals by typing the fully qualified names of the static fields. However, while debugging a Godot application, no global symbols can be watched this way.
The watch window works only with the static variables available in the scope of the current class. E.g. watching a static variable test on the Test class while at a breakpoint in one of the methods of this class works, but only by typing test in the watch window. Test.test still shows the error.
OS/device including version: Windows 7, bug exists for both Godot 3.3.2 and Godot 3.2.3.
Issue description: While debugging an ordinary console C# application I am able to evaluate globals by typing the fully qualified names of the static fields. However, while debugging a Godot application, no global symbols can be watched this way.
I have made a minimal example that illustrates the issue.
Screenshots of issue: