Closed tapir closed 2 years ago
I have the same issue. Any fix found yet?
@tapir
I have temporary fix: I took the launch.json
from this image:
The launch.json
options are context dependent, which means you will get different options based on which file is currently open and focused. Try following the README.md steps without any file opened in VSCode.
PR #22 should fix the package.json
configuration so the context dependent option shows up for C# files. It also adds a command to generate launch.json
from the command palette (Ctrl + P) which may be useful.
To configure a project for debugging open the Godot project folder in VS Code. Go to the Run tab and click on create a launch.json file. Select C# Godot from the dropdown menu. Now, when you start the debugger in VS Code your Godot project will run.
This is from the official website however there is no option of "C# Godot" in launch.json options. Everything else works ok.