Open micahpearlman opened 2 years ago
I was gonna report this, because I was gonna switch to neovim if this debugging wasn't fixed but seems like the issue is here
On launch I get this in vscode output: Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.
Looks like we are missing tcp://
part when providing --remote-debug
argument to Godot 4 executable.
--remote-debug tcp://127.0.0.1:whateverport
@tvardero This issue is about 3.x, Godot 4.0 is not supported by this extension, there's already an issue about 4.0 support (see https://github.com/godotengine/godot-csharp-vscode/issues/43).
This works for me https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229
On Wed, Oct 12, 2022, 5:45 AM Raul Santos @.***> wrote:
@tvardero https://github.com/tvardero This issue is about 3.x, Godot 4.0 is not supported by this extension, there's already an issue about 4.0 support (see #43 https://github.com/godotengine/godot-csharp-vscode/issues/43).
— Reply to this email directly, view it on GitHub https://github.com/godotengine/godot-csharp-vscode/issues/53#issuecomment-1275887636, or unsubscribe https://github.com/notifications/unsubscribe-auth/APBF2O5UBQFGHGME5S3FLVDWC2CFNANCNFSM6AAAAAAQB5UHMA . You are receiving this because you commented.Message ID: @.***>
MacOS M1 Monterey
Issue description:
When trying to "Launch" or "Play In Editor" (or any other function) nothing seems to happen other then the build stage. Output:
The
launch.json
:Note: I can confirm that I can launch the project on the command line (either vscode internal or an external console) via: