Open KarryCharon opened 8 months ago
It looks like you are trying to use the extension with Godot 4.x. This extension does not support Godot 4.x, only 3.x.
To debug in Godot 4.x, use the Microsoft C# extension and configure your launch.json
file to launch the Godot binary, here's an example:
{
"version": "2.0.0",
"configurations": [
{
"name": "Launch",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"args": [
"--path",
"${workspaceRoot}"
],
"cwd": "${workspaceRoot}",
"stopAtEntry": false,
"console": "externalTerminal"
}
]
}
@raulsntos Thank you very much for your reply. It works now, but the preLaunchTask item should be delete else stuck.
OS/device including version:
OS: MacOS Sonoma 14.3.1 GPU: M2 Max RAM: 64GB
Issue description:
The
Play in editor
config cant run. No log found! launch.json like that:Screenshots of issue: