Open joseph-sch opened 7 months ago
Integrating the debug menu add-on would mean committing quite a lot of code that isn't specific to the demo, so I'd prefer to keep the demo project as minimal as possible. Most demos are intended to showcase a minimal implementation example, as opposed to being a complete template project.
I'd prefer we work on moving the debug menu add-on to core instead, so that you can use it in every demo project without having to commit additional code to each demo.
Which demo project is affected:
3d/global_illumination
Description:
The demo specifies in the labels of each option through which one can cycle "fastest / fast / slow". I think it would be valuable to have an indication of the frames per second (FPS) and other "debug" information like the add-on https://github.com/godot-extended-libraries/godot-debug-menu provides (activated by the
F3
key).Minimal info:![image](https://github.com/godotengine/godot-demo-projects/assets/11660030/dc897ae4-b39a-4777-a92e-8a7911933906)
Extended info:![image](https://github.com/godotengine/godot-demo-projects/assets/11660030/da08535d-92a8-4140-9652-32ab0d0edf06)